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Part
I
The Rise and Rise of the Microprocessor
(1968 to 1986)
Computer technology has
demonstrated over the past decades a growth in volume and rate of
technological development which is unprecedented historically. This
trend is unlikely to slacken, with an insatiable commercial market which
has for some time outstripped the military as a buyer and user of the
technological cutting edge.
The market for digital computers has been traditionally driven
by performance per dollar, the dollar being split into maintenance,
acquisition and software portability costs. Today's array of high
performance microprocessors is a direct product of that environment
offering substantial gains in performance, compact ness, price and
reliability against the minicomputers of the early seventies.
Judicious application of computer technology in weapon system
design can offer dramatic gains in system capability, while
substantially improving mission availability through reliability,
redundancy and ease of implementing self test and fault diagnostic
capabilities. Poor application of computers on the other hand can result
in marginal gains in capability with poor mission availability,
increased operator workload and a nightmare of escalating hardware and
software maintenance costs. Fear of the latter has been a major cause of
the reappearance of the fifties' gumsight lobby, calling for simple
and cheap aircraft.
Recent combat experience however suggests that the importance
of airborne computers will rise as the density and sophistication of
hostile air defences continues to grow. No human can handle the
information flow required to confuse and jam dozens of enemy radar
directed weapons, while trying to acquire and destroy his target. In a
protracted conflict sustained attrition of a strike force at levels even
as low as 5% can deplete a force size down to half within weeks (1),
therefore dollars spent on improving survivability are a good
investment.
Argentina chose to ignore this during the Falklands conflict
and suffered tremendous losses particularly in skilled aircrew, a
resource most difficult to replace.
Airborne Computers and the
Microprocessor, a Brief History
It is hardly a coincidence that the development of the
microprocessor has in many ways paralleled the development of airborne
computer systems - both were born of the late sixties minicomputer. The
minicomputer was a radical change from the earlier trend to build bigger
and more powerful machines, finally it was recognised that small and
moderately powerful machines could be put to many uses and the
proliferation of integrated circuit technology was a major incentive to
move in that direction.
Like all computers, minis were made of the basic building
blocks: memory to store the programs which it will execute, a central
processor which fetches programs step by step and executes them, and
communication circuits to allow it to talk to the outside world.
Unlike larger machines the minis used fairly simple internal
architectures and were made up of less than a dozen printed circuit
cards, the whole package weighing of the order of a hundred pounds and
consuming several hundred watts of electrical power. These machines were
quite clearly candidates for use in tactical aircraft, other than their
physical attributes they were also capable of being easily programmed at
an assembler (direct machine instruction code) level rather than high
level language (eg Fortran, Pascal, Jovial, ADA, Basic, PL/1 etc) level
which allowed the programmers to squeeze every ounce of performance out
of them.
The first major tactical airborne weapon system to use a
mission computer was the General Dynamics F-111D. This aircraft was the
product of political upheavals resulting from the USAF TAC's performance
in Vietnam. The poor accuracy of the F-105s had led to heavy attrition
over time and the F-111A was seen to be the answer. The F-111A and its
RAAF cousin the F-111C are fully analogue weapon systems. In analogue
systems electrical circuits are used which have behaviour that closely
emulates the pattern of the mathematical expression to be computed. In
many instances this represents the cheapest and simplest way of
electronically computing a mathematical expression, and analogue
circuits have the nice property of often gracefully degrading
performance when they fail rather than simply dying.
These are convenient features but they cannot outweigh the
inherent disadvantages of analogue computing - for each extra function
in a system extra hardware is required, which increases complexity
increasing cost and reducing reliability. The latter is exacerbated by
the need for highly skilled technical staff to debug the equipment.
Analogue circuits can drift with age and performance can be seriously
affected by temperature. The ultimate weakness of analogue technology
lies however in its fundamental inflexibility- it is forever hardwired
to perform a particular function.
Though the F-111A offered a quantum leap in capability with
its automated all weather bombing and navigation system, it was
perceived that further gains could be extracted by increasing the
accuracy of the bombing and navigation system and cutting the crew's
workload. As this required the integration of Doppler equipment and
fitting of multipurpose cockpit displays, only one technological choice
remained - use a digital computer as the nucleus of the weapon system.
The resulting Mk II avionic suite was built around an AN/AYK-6
minicomputer which tied into an AJN-16 nav-attack system and AYN-3 and
AVA-9 CRT display sets.

This MDC F/A-18A was another milestone in weapon system
development. It has 2 mission computers tied into all avionic systems
via 3 redundant high speed busses. Though the F/A-18A represented the
cutting edge in 1978 system technology and is to date unsurpassed, many
of its early generation micro-processors are by now hopelessly obsolete.
Late 1968 thus saw a new era come into being - the age of the
digital computer based airborne weapon system. The F-111D was a disaster
operationally. Because of the limited performance of the early
minicomputer and its comparative bulk, many system functions (cockpit
display control and management) were still performed in electronic
hardware rather than being implemented as software running on the
computer. Though this hardware was digital and thus much more robust and
reproducible than analogue hardware, the relative simplicity of the
chips used at the time resulted in some highly complicated circuits
having to be built.
That in turn would have caused cooling problems which in turn
caused reliability problems. Digital systems seldom degrade gracefully
and these factors ultimately resulted in the aircraft having a mission
availability often quoted as low as 35%. In spite of its problems the
F-111D had a major advantage over its predecessors as its weapon system
functions were programmed in computer software and thus extremely
flexible.
Shifting the complexity of the weapon system from hardware
into software brings several advantages. Above all the hardware can be
simpler and far more modular which improves reliability and eases
trouble-shooting. The actual operating modes of the system can be set up
in dedicated software modules which reside in the machine's memory, when
not used they will at the worst only occupy memory space in the
computer without degrading system reliability as extra hardware would.
To incorporate new modes or types of munition only requires
revision of the software ideally only of the particular module. The
price to be paid is a massive of design costs into the software
area. Software costs usually amount to 7-10 times the cost of the
hardware which it runs on and maintaining and updating the software
throughout the lifetime of the weapon system can be even more expensive
as the maintenance programmer must understand the existing software
(usually without access to the expertise of the original designers) to
be able to modify it sensibly.
Reliability of the software is yet another matter as a single
mistyped character could cause a major problem if it's in a critical
place (a story is told of a space probe which had to be destroyed
shortly after launch due to a semicolon accidently substituted for a
comma) though bugs of this sort should be found before the system enters
operation.
Significantly the AYK-6/AJN-16 system was retained in the
final F-111F which represented the sensible design compromise which the
F-111D should have been - without the complex hardwired display sets.
While the USAF was battling with the F-111D another
significant development was taking place: the first microprocessors were
being designed. A microprocessor is a single chip (or sometimes set of
several chips) which implements the processor portion of a computer. In
most instances it requires external memory and support circuits to
operate but these are fairly easy to build. The result is a very
flexible building block.
The first commercially sold microprocessor was the rudimentary
Intel 4004 chip-set, which was soon (April 1972) superceded by the 8-bit
8008 microprocessor. A revolution in electronics had begun.
The first generation of microprocessors lacked the computing
power to be useful as anything but simple controllers in instruments,
industrial equipment and peripherals. The pace of development
accelerated however and by 1975 a multitude of various microprocessor
types had hit the market (2, 3). Many of these already had the computing
power to challenge the low end of the minicomputer market and as such
many were sold.
A major development was the introduction of single board
computers - a single printed circuit card with a microprocessor, memory
and support chips. This species has thrived ever since as building
blocks in every imaginable application. The Intel 8080, Motorola 6800
and Zilog Z80 are in perspective the most significant devices of the
generation. Many of these are still being used in low end designs.
Early microprocessors had a major impact in the commercial
market, particularly the newly born personal computer arena but were
relatively slow to enter the arena of airborne systems. In that area
steady progress had been made with introducing computers in tactical
systems. The new MDC F-15A had a highly automated single seat cockpit,
the weapon system was built around an IBM 32-bit minicomputer. The radar
employed a hardwired digital signal processor (essentially a specialised
high speed computer for number crunching digital filter algorithms).
At this stage it was apparent that internal cabling problems
would arise as the volume of equipment tied into the computers grew. The
USAF aware of the potential problem subsequently introduced
MIL-STD-1553A. 1553A is a standard for internal computer communication
within airborne systems-essentially it replaced computer-to-subsystem
wiring with a single communication channel for all systems in the
aircraft.
This channel is termed an avionic multiplex bus and is
implemented by a single twisted pair cable which is strung from black
box to box throughout the airframe. Through the cable messages are
instantaneously (almost!) broadcast to all of the subsystems in the
aircraft. In the 1553 communication protocol the main computer is the
'master' and controls all communication traffic through the bus to, from
and between slave devices which may number 30.
The introduction of 1553 was a major breakthrough in hardware
standardization because all equipment could be built to speak the same
language, in computer terms. The weapon system designer need only
assemble a set of off-the-shelf black boxes, a central computer, a bus
cable and create a weapon system by writing the software to tie it all
together. Though the F-16 employed 1553 for some subsystems, 1553 was to
hit the headlines in 1978.

The GD F-111 D was a milestone in weapon system development
being the first tactical aircraft with a digital computer based weapon
system. This F-111F succeeded the F-111D but retained its AYK-6/AJN-16
computer/BNS - the unparalleled flexibility of a digital computer vastly
eases integration with sophisticated subsystems such as the AVQ-26 Pave
Tack infra-red targeting pod.
The latter phase of the seventies saw major developments in
microprocessors. The 16-bit microprocessor had arrived, Intel releasing
the 8086, Motorola the 68000, Zilog the Z8000 and DEC the LSI-11. These
chips had all the number crunching power of an early seventies low
performance minicomputer and were similar to program, yet mass produced
cost little more than their 8-bit predecessors (excl. LSI-11). Their
internal structures resembled early seventies minis. The result was a
quantum leap in the performance of personal computers and single board
computers.
Nineteen Seventy Eight was very significant with the roll-out
of the MDC F/A-18A Hornet fighter bomber. The 'Tron Machine' was as
significant a development as the F-111D was a decade earlier. The F-18
weapon system was built around a pair of AYK-14 Mission Computers which
tied into three separate 1553 busses.
Virtually every piece of avionic equipment in the aircraft was
tied into these busses, those that couldn't tied into a fudge box
which could. The cockpit employed four CRT displays, two of which had
enough built-in intelligence to each control one of the remainder.
The aircraft's flight controls were also digital, using four
channels driven by redundant ASW-44 flight control computers. The stores
management system is built around an 8-bit microprocessor which controls
a decoder in each weapon station. Almost every subsystem had a bit of
intelligence built in.
The result is a weapon system which is almost fully configured
in software. This was seen as the only way of coping with the very
diverse mission requirements of air-superiority and air-ground strike.
The F-18 pilot can be depressing a single switch to command the software
to reconfigure the whole weapon system for either mission. Throttle and
stick controls allow him to command all subsystems required for
dogfighting: Voice annunciation ('Bitching Betty') is used to alert him
to problems in the system, or eg bingo fuel level. Much has been written
about the operating modes of the F-18 which is truly a milestone in
weapon systems development (and further discussion of which exceeds the
scope of this article), but what is significant is that it came just a
bit too early to really exploit the performance leap in
microprocessors.
The F-18A as a system uses a centralised architecture the
nucleus of which are the two mission computers which do spend a fair
amount of their time handling communications and controlling the less
intelligent of the subsystems. Using more powerful microprocessors in
subsystems drastically reduces the amount of time the main computers
spend servicing the subsystems, this time can be put to other uses.
Significantly local computing power can provide a far better self test
capability and in flight integrity monitoring (also easier to implement
as it needn't be wedged into the mission computer software).
Irrespective of the degree of distributed computing power
present, the fully bussed system architecture provides a quantum leap in
flexibility of hardware configuration. Obsolete black boxes can be
substituted for with new plug in replace ments, in some instances the
software changes could be minimal. This flexibility can be seductive and
can encourage designers to add in more features than really necessary
which can eventually hurt in software and hardware maintenance costs.
The turn of the decade saw further developments in the
microprocessor area. The software suppliers had barely caught up with
the 16-bit machines when second generation 16-bit chips became
available. These chips have sophisticated internal architectures
comparable to mid seventies minicomputers and many offer comparable
computing power. The pace of development has become so rapid that many
manufacturers of microprocessor based equipment intentionally structure
their designs to allow plug in replacement of processor and memory cards
with higher performance replacements without the need to modify the
software. This approach has also been followed in some weapon system
upgrade programs and represents a very cost effective approach to
improving hardware performance.
At this instant in time a generation of 32-bit
supermicroprocessors is about to reach the market. These machines will
devastate the low and mid range minicomputer market (or what remains of
it) as they are for all practical purposes exactly that. What is
appealing is that by 1990 these chips will cost a fraction of the
current price (the cost of 8-bit micros dropped in a decade from
hundreds of dollars to dollars apiece) which given their inherent
reliability will allow the design of highly failure tolerant multiple
processor machines. These will be essential to cope with the growing
demand for computing power to handle tasks such as sensor fusion or
artificial intelligence.

Both the US Army LHX scout helo program and the USAF Advanced
Tactical Fighter (ATF) program will rely on the availability of a lot of
cheap and reliable computing power.
The US DoD is heavily investing in many technology areas, the
Very High Speed Integrated Circuit (VHSIC) program is in fact
specifically targeted at developing exceptionally fast processor chips.
There are two primary thrusts in the drive to improve current
microprocessors, one is the need to reduce power consumption and the
other to provide more speed. Advances in fabrication technology suggest
both goals will be met.
The growth in microprocessor capability over the last decade
has significant implications for airborne weapon systems design. Now one
can expect all new systems to spend virtually all of their operational
lifetime going through incremental multistage hardware upgrades. The
ease of integration which characterises this generation of technology
allows users to get every hour of life out of a tactical aircraft type.
Aside from the air superiority mission improving aerodynamic
performance yields little gain in combat capability as compared to
sensor or system upgrades.
System upgrades and support offer promising opportunities for
Australia's high technology and defence industries. This is one area
where it is quite realistic to aim for self-reliance.
Computer technology has demonstrated its capability as a
potent force multiplier and will certainly increase in importance with
time. At this instant there is no end in sight to the rise and rise of
the microprocessor.
References:
(1) Fitts R E, Lt Col - 'The Strategy of Electromagnetic
Conflict'.
(2) Noyce R N, Hoff M E -'A History of Microprocessor
Development at Intel'.
(3) Snow E A, Siewiorek D P - 'Impact of Implementation Design
Tradeoffs on Performance: The PDP-11, A Case Study'.
Further Reading:
(A) Moore's Law - is the end upon us?
(B) Computing - Military Style
Part II
Artificial
Intelligence, the New Frontier
One of the most significant results
of the ongoing penetration of digital computers into the domain of
weapon system design is the tendency to bury the natural characteristics
of the equipment under a shell of software.
The pilot of a modern fighter sees a virtual machine with
handling and system features all created in software. This approach has
given a new meaning to the art of cockpit switchology and in theory
automation on this scale allows aircrew to focus more closely on the
tactical aspects of the mission. In practice however the ability of the
aircraft's computers to access any imaginable piece of information
available from the onboard library, vital systems or sensors can result
in information saturation. How serious a problem it may be remains to be
seen in combat, certainly in a low density scenario the pilot will have
adequate time to make good decisions. In a high density scenario that
need not apply, an argument pursued vigorously by the USMC when seeking
two-seat F/A-18A aircraft.
The point has a lot of merit as flying for instance a fighter
escort mission will involve sorting information not only on airborne
adversaries but also on the multiplicity of surface-to-air weapons.
Given the limitations of what ECM can do in practice there will always
exist a need for the aircraft to use penetration tactics in and out of
hostile territory. The situation can only worsen as Warpac and Third
World countries gain further access to newer classes of weapon
technology particularly in the first instance while maintaining
numerical superiority.
It is fundamentally a symptom of high technology warfare. To
survive participants must possess a broad knowledge base of what each
and every adversary system can do and what to do about it very quickly.
Knowing and being able to exploit your own system is then equally
important, high quality decisions are a must.
The question however remains: can the human being cope with
the volume of information under that level of stress? Or equally
importantly is it appropriate to sacrifice aircrew with these skills in
high attrition scenarios?
The solution could very possibly lie in the use of Artificial
Intelligence (AI) techniques.
Until 1981 AI was really a little known scientific discipline
somewhere on the boundaries of mathematics, computer science and
engineering. Its breadth of scope meant that aspects of it were
researched in all of these areas and the US DoD was one of the main
sources of research grants. In 1981 the Japanese startled Western
technologists with the announcement of their Fifth Generation Computer
Systems Project, a very ambitious national goal to develop a family of
AI based computers, termed Knowledge Information Processing Systems.
These intelligent machines would reason like human experts in given
problem areas and were seen as the means to Japanese technological
dominance over the world computer market.
The flurry of activity in Western AI research funding which
followed has since exceeded Japan's commitment but certainly testifies
to the respect the Japanese command in the commercial market. Whatever
the outcome of the technology race the Japanese deserve full credit for
identifying the strategic and commercial importance of AI. At this
instant in time it appears that AI will find many commercial
applications before penetrating into the more demanding military
(/realtime) application area.
As a discipline AI essentially deals with the principles
behind intelligent reasoning. Though many classify AI into computer
science this is misleading as computers are really only the medium used
to implement AI-based systems. One of the major applications of AI is
naturally its use in designing software/hardware to make computers
smarter but equally importantly AI can serve to improve human decision
making techniques in given areas.
The breadth of AI as a discipline is considerable and many of
the basic ideas used have been extracted from areas as diverse as
electronic circuit design and mathematical set theory.
The construction of practical software/hardware based AI
systems can require considerable knowledge in all of the above
scientific disciplines.
The most shallow level at which AI may be applied is in
writing software with AI features and running it together with more
conventional software on a conventional computer. A step further lies
the creation of sophisticated AI based software, eg expert systems, to
be run on conventional machines. The final step lies in running AI based
software on dedicated AI architecturally specialised computers. These
may differ from conventional number crunching machines considerably if
high speed is required.
Most practical applications of AI today fall into the area of
expert systems. An expert system is a program that reproduces a human
reasoning process in solving a particular type or family of problems.
Some of the earliest expert systems were developed for medical diagnosis
and oilwell analysis, essentially areas where human expertise is very
expensive.
Conceptually expert systems are usually built around rule
based systems. A rule based system is essentially a set of IF
(antecedent), THEN (consequent) rules equipped with a mechanism to
compare real world information with these rules and draw conclusions. A
hypothetical application could be a target classifier which uses output
data from a radar warning and electronic surveillance system (RHAW/ESM)
and a radar with a non-cooperative target recognition (NCTR) mode.
Obviously it is difficult to use rules such as IF (aircraft has red
stars), THEN (aircraft is Soviet) in practice as one need not get close
enough to see!
For the above (please see example) however rules such as IF
(aircraft has Skip-Spin radar), THEN (aircraft is Flagon) and IF
(aircraft is Flagon), THEN (aircraft has 2 AAMs, 2 gunpods, max speed
2.5M, thrust/weight cca 1;1, ...) are more realistic.
In use an expert system will take incoming data and compare it
with antecedents (or consequents, depending on the type of system) rule
by rule until it finds a match(es). The matching rule is then said to be
triggered and its consequent is 'fired' (invoked). In our instance our
RHAW/ESM detected a Skip-Spin radar's emissions from the direction of a
radar contact, this triggered and fired the 1 st rule which triggered
and fired the 2nd rule. The result is advice to the user that the radar
contact is a Flagon with possibly 2 AAMs, 2 gunpods, etc, etc.
Practical rule-based systems may use even thousands of such
rules if dealing with complicated problems which to some degree explains
the need for a lot of computing power. The whole collection of rules is
referred to as an inference net as it allows the inference engine to
infer facts and from these infer further facts.
Rule based systems have strengths and weaknesses. In the
former areas ease of expansion by simply adding in new rules is
significant particularly in military applications. The limitations of
these systems are significant enough to have led to them being dubbed
idiot savants, as they cannot learn, do not understand the reasoning
behind their rules (though some can explain their train of reasoning)
and view problems only from one perspective.
Furthermore they are ill suited to dealing with shades of grey
in the certainty of the facts supplied to them. Techniques for fudging
'certainty factors' into rule based systems exist but usually lack
generality.
An approach currently seen by many as the answer lies in the
use of fuzzy logic which is a rigorous way of dealing with facts which
may have shades of meaning or certainty. Handling natural human language
and making decisions based on questionable sensor outputs are both areas
which may benefit strongly. The ultimate answer may lie in expert
systems which utilise each technique in areas best suited.
Expert systems can be a powerful tool in many problem areas
and are already under consideration for areas such as ASW, Inverse
Synthetic Aperture Radar target classification, electronic warfare
threat classification and response selection (or ECCM) and onboard
systems and battle damage management.
DARPA's Strategic Computing Initiative does in fact cover two
programs with a heavy content in expert systems, battle management
systems and pilot's associate systems. An instance of the latter is a
Lockheed project aimed at supporting development of the Advanced
Tactical Fighter.
The AI Pilot's Associate uses a distributed architecture with
expert systems embedded in most of the critical subsystems, eg
offensive, defensive, sensory, nav/com systems, these communicate with a
copilot expert system which in turn advises the pilot of the aircraft.
This particular strategy is quite meaningful given the current
trend toward distributed processing in avionic systems (see part I, Jan
86 AA) as additional computing power locally can then be very usefully
harnessed for low level decision making tasks.
Application of AI in general promises significant gains in
weapon system capability. One of the goals of the DARPA initiative lies
in developing autonomous battlefield vehicles essentially eliminating
the vulnerability of today's remotely piloted/controlled vehicles,
jammable communication links.
The Martin Marietta Autonomous Land Vehicle (ALV) falls into
that category. The ALV is being developed as an attempt at a robot
battlefield scout vehicle equipped with electronic and visual sensors.
The biggest problem is seen at this stage according to Denelcor,
co-developers, in developing the high speed parallel processing
computers necessary for the response times on a live battlefield.
The ALV must be able to both navigate and recognise/avoid
threats. Interestingly a legged vehicle is seen as easier to deal with
than a wheeled one which must find it's way around obstacles rather than
over them.
Autonomous vehicles, whether land based or airborne, offer
advantages over manned scouts as they may be built smaller, with greater
tolerance to battle damage and may manoeuvre beyond acceptable human
physiological limits - all of these factors should provide much better
survivability. Similarly the use of such machines 'on "kamikaze" style
or high loss rate missions' will force defenders to expend much greater
effort on covering critical targets. One could almost envisage retrofit
conversions of ageing fighters into autonomous vehicles to get the very
last ounce of life out of the platform.
The success of the Israelis using RPVs to attack heavily
protected SAM sites provides a good proof of concept. Autonomous land
vehicles may be extremely useful as harassment weapons to be left behind
while retreating or airdropped behind enemy lines prior to an assault.
Similarly providing weapons such as cruise missiles with this level of
intelligence will make them extremely difficult to stop. Combined with
intelligent submunitions (see TE Sept 84) this class of weapon promises
to be a real force multiplier.
One of the interesting ideas that fall out of the use of AI
machines in manned and autonomous platforms is the concept of corporate
memory, where each and every AI machine is updated over time with the
same expertise and experience. AI machines could be debriefed after
sorties and, after evaluation, their experience, if useful, distributed
to other units to aid in effectiveness. This way the whole force
structure can benefit from locally acquired combat experience.

Lockheed ATF Proposal. The USAF ATF program envisages a
long range and stealthy air superiority fighter penetrating deep into
hostile airspace to destroy high value targets such as AWACS or C3
platforms. Artificial Intelligence is almost essential to handle the
high density threat environment.
AI technology is in its infancy at this stage. Given its
nature and the mind-boggling rate of development of computer technology
it is unwise to make strong predictions as to where AI will be in a
decade. It will almost certainly appear in mundane areas such as
logistics, fault diagnosis and spare parts management, where it has
found commercial use already.
Applied in a limited fashion to tactical aircraft AI could for
instance provide for much friendlier voice communication between pilots
and their machines, similarly it could be used as suggested earlier to
cut down the crews' information management workload. If used in aircraft
built-in-test and diagnostic systems it could almost certainly improve
availability on deployments as the aircraft could carry a lot of the
needed engineering and support expertise with it.
An area where AI could provide massive gains is in aiding
sensor based target recognition. Identifying a target first means
shooting first which often means winning the engagement. This may be the
only way of effectively coping with a determined and numerically
superior enemy operating weapon systems of comparable performance.
Electronic warfare and jamming equipment management is an area
where AI is currently seen as offering massive gains in capability,
providing a jamming system with the intelligence to reject false alarms
and deliberate attempts to confuse by adversaries.
Preflight mission planning and tactics development is another
potential application area, given the complexity of the air/electronic
battlefield of coming years.
Given existing trends in avionic development the integration
of AI into systems may prove to be more of an evolutionary exercise
rather than a revolutionary one. The problem at hand is more the issue
of whether the human element will accept advice from a reasoning,
talking machine without seeing it as a threat or adver sary. A
significant challenge lies in developing suitable forms of interface.
In the context of Australia's defence forces AI would appear
to be a very cost effective force multiplier given the small size of our
offensive forces. Whether an attempt to develop a local capability
occurs is yet to be seen.
It is obvious that Artificial Intelligence is set to reshape
many aspects of weapon system design, whether its greatest contribution
will be at the system level or subsystem level is not yet apparent.
Either way we can look forward to some very interest ing developments.
Editor's Note 2005: AI has made incremental progress over the
two decades since this primer was written, but the ambitious objective
of emulating human cognitive skills remains still out of reach. It is
curious that the most vociferous advocates of AI are usually individuals
with no research background in this area.
References:
(1) Winston P.H. -'Artificial Intelligence', 2nd Ed, 1984,
Addison-Wesley.
(2) Wiseman C.H.-'International Countermeasures Handbook', 10th Ed,
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